GMT Games The Last Hundred Yards Vol 5: For King & Country GMT 2501
Enter into the decisive phase of the war and storm Juno beach with the new and untried Canadian 3rd Infantry Division. Push inland towards the Caen-Bayeux railway line and take the airfields at Carpiquet, against the initial counterstrokes made by the 21st Panzer Division.
Ruination Board Game, Brute Pledge Kickstarters. Package Sealed
Selling as is. It is package sealed. Please see the component sections on the last page to see what’s included. :)
MMP: Advanced Squad Leader: Journal #14
All The King's Enemies, an account of the Australian 17th Australian Infantry Brigade in World War II, by Andy. Sparrow Force Stories by Andy, covering the history and details of this issue's mini-CG.
Multi-Man Publishing: On to Richmond II: The Union Strikes South
MMP On to Richmond II: The Union Strikes South. 1862 and 1864-65 campaigns to take Richmond. New map area has been added to cover the western portion of the Petersburg battles.
Multi-Man Publishing ASL Journal #15
J247 Kicked To The Curb (Russian vs Polish, 28 September 1939). J254 Hoppers And Hardy (Allied vs German, 21 June 1944). J249 Guerra Relampágo (Ecuadorian vs Peruvian, 25 July 1941).
Multi-Man Publishing Action Pack #20: ASL Octoberfest XXXIX
The ten World War II scenarios kick off with two East Front actions, followed by one in Burma, three in the Philippines, two in Hungary (including a DELUXE scenario!)., and finally with one each in Luxembourg and Germany.
STORM OVER JERUSALEM THE ROMAN SEIGE – MMP – UNPUNCHED!!!
This is a copy of Storm Over Jerusalem from MMP, 2023. This copy is unpunched and complete! It's in great shape. The protests and riots that began in 66 CE had quickly turned into open rebellion. The standard Roman punitive force under Syrian legate Cestius Gallus, having failed to capture Jerusalem, was wiped out at Beth Horon.
Multi-Man Publishing North Africa: Afrika Korps vs Desert Rats 1940-42
North Africa Components North Africa Scenarios It also includes a nifty little optional Operations rule that allows players to tie their moves into a larger plan of their own making, thus giving more context to what they are doing than is normally the case.