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Osprey Games Cryptid: Urban Legends Card Game 2 Players 17+ (2021)

New, unopened, in plastic.

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NEW Windup War Kickstarter Card Game Bellwether Games Tactical Strategy Toy War

Windup War Kickstarter Edition – New & Factory Sealed Windup War is a fast-paced, simultaneous-play card game where players lead toy armies into combat. Designed by Katie Khau and Jess Chu, this game features 180 cards and 6 faction boxes for 2–6 players. This Kickstarter Edition includes special win tally cards and is perfect for family game nights or indie game collectors. Game Details: Brand: Bellwether Games (2017) Condition: New, Factory Sealed Players: 2–6 | Age: 8+ | Time: 15–30 Mins Contents: 180 Cards, 6 Faction Boxes, Rulebook, KS Exclusive Tally Cards Mechanics: Tactical Strategy, Simultaneous Action Selection, Toy Combat Theme

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The Avalon Hill Game Company PanzerArmee Afrika War Board Game 2 Player Ages 12+

The Avalon Hill Game Company PanzerArmee Afrika War Board Game 2 Player Ages 12+

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Against The Odds Magazine #55 – Lee’s Greatest Victory: Chancellorsville 1863

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, Boxed Edition, In Shrink Wrap We are an authorized retailer of Against The Odds Journals. All games are brand new in shrink wrap. Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield. 55 - Lee's Greatest Victory: Chancellorsville 1863 “My God! What will the Country say?" -- President A. Lincoln The Chancellorsville campaign, which took place in and around Virginia’s Wilderness in May 1863, is considered by many to be Robert E. Lee’s masterpiece, a true triumph “against the odds.” Opposing Lee was Union commander Joseph “Fighting Joe” Hooker, who had devised a plan that seemed assured of success. His cavalry would raid deep behind Confederate lines, cutting Lee’s supplies, while Hooker and four of his seven infantry corps would march west, then south, and appear behind the Confederate defenses opposite the city of Fredericksburg. Lee would be compelled to withdraw south, in which case he would be pursued, or he would be compelled to attack with his numerically inferior army to avoid being crushed between the hammer and anvil of Hooker’s forces. “May God have mercy on General Lee, for I will have none,” Hooker declared. No plan, however, survives first contact with enemy. With the advantage of interior lines and a great deal of audacity Lee would confound his opponent by continually bringing more rifles to the critical place at the critical time. And it didn’t’ hurt that Lee’s largest corps was commanded by one “Stonewall” Jackson. . . . Lee’s Greatest Victory is an area-impulse game but one unlike anything seen before. Since the appearance of the “sunset die roll” nearly three decades ago players have alternated activating a single area, with variation coming in the form of an uncertain turn length. Play has a chess-like feel, with players able to act and react with a great deal of prior calculation. Short turns could be frustrating for one or both players. In this revolutionary development of the genre players no longer know how many impulses they, or their opponent, will have, creating both opportunities and crises that cannot be anticipated in advance—just like real combat. The “momentum” swings back and forth but rarely the same way twice. At the same time, each turn lasts as long as the players wish it to last, ensuring something will happen every turn. Units of maneuver are Union divisions and Confederate brigades for the most part, with historical leaders present to provide a combat boost though at the risk of being wounded or KIA. Pontoon bridges and entrenchments are part of the basic rules while optional rules incorporate weather and optional units for both sides. Best of all, it's just six turns long and very playable in one sitting. Lee's Greatest Victory and issue #55 of ATO: Map - One full color 22"x34" mapsheet Counters - 176 full color 5/8" die-cut pieces Rules length - 12 pages Charts and tables - 2 pages Complexity - Medium Playing time - Up to 3 hours How challenging is it solitaire? - Poor Design - Michael Rinella Development - Paul Rohrbaugh Graphics - Mark Mahaffey

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COLUMBIA GAMES: SHILOH 1862 STRATEGY BATTLE GAME #3322

Immerse yourself in the American Civil War with this complete board game set, featuring three battle games: Shenandoah, Gettysburg, and Shiloh. Enjoy hours of strategic fun with a 2 player minimum and recommended age range of 12 and older. This bundle includes a custom set, perfect for any board game enthusiast. Experience the thrill of fog of war with Columbia Games, a trusted brand in board games since 2004. Choose your side and lead your troops to victory in these Stratego-style games. Gender-neutral and suitable for ages 17 and up, this game set is a must-have for any collector or history buff.

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COLUMBIA GAMES: SHILOH 1862 STRATEGY BATTLE GAME #3322

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Kanban Automotive Revolution Board Game Vital Lacerda Stronghold Games SG-2010

Designer: Vital Lacerda.

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Makin’ Bacon Dice Game 2-6 Players Age 8+ Open box with some flaws

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Rio Grande Games- Merchants of Amsterdam – Dutch Auctions the way to Riches

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ITZI Matching Card Game By Carma (makers of TENZI & SLAPZI) – New

ITZI Matching Card Game By Carma (makers of TENZI & SLAPZI) - New. Free shipping to lower 48 only

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