Strategy & Tactics Magazine #254 Hannibal’s War Game unpunched
Strategy & Tactics Magazine Game #254 Hannibal's War stock photo - Magazine Game counters unpunched Features: Issue #254 of Strategy & Tactics Magazine Hannibal's War is a two-player, three-player or four-player war game of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a titanic clash that shaped the fate of the Western world for the next several centuries. The historical scenario therefore also pits two players against each other, one commanding Rome and the other Carthage. Third and fourth players can be added, however, to explore the possibilities had the 2nd Punic War grown even larger through greater Gallic and Macedonian participation. Each player has a variety of military and political instruments with which he can attempt to carve out an empire and annihilate his foes. The game uses an evolution of the system first presented in the earlier, and much liked, S&T game "1066." It's designed by S&T Editor Joseph Miranda. Thanks for Looking!
Decision Games World at War #16 Partizan! The War in Yugoslavia Unpunch 2011 w1
Decision Games Magazine Game #16Partizan! The War in Yugoslavia stock photo - Magazine Game counters unpunchedFeatures: World at War #16 Partizan is a two-player, intermediate-complexity, historical simulation of the struggle between the Communists and the Axis occupation forces for mastery of Yugoslavia from 1941 through 1944. It starts with the first uprisings against the Axis in Bosnia, Serbia and Montenegro in late 1941, and ends in late 1944 just before the Soviet Army entered the country. The game is won by the Partisan player by waging an aggressive guerilla war: harassing the occupiers and destroying infrastructure that may be of use to them: warehouses, fuel dumps, bridges, dams, depots, railroads, viaducts, motor pools, etc (each represented by variably placed counters). “Resource hexes” represent strategic mineral deposits, such as bauxite, copper and chromium, which the Axis player must protect, along with routes from them back to Germany, while also guarding possible invasion beaches along the coast. Thanks for Looking!
Six Angles Magazine #9 War for the Motherland (2004) UNPUNCHED Zip z2
War for the Motherland (2004). - counters unpunched. Six Angles Magazine #9. - rules (English included) - charts and tables.
Multiman Special Ops #12 Includes Warriors of England Game NISW Fast Shipping
SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of Multiman Publishing products. Includes ASLASLSK Scenarios! Special Ops Issue #12 2024 Special Ops #12 has 8 articles, four ASL scenarios, a mini HASL map, and two ASLSK scenarios. The magazine also includes Warriors of England, which is a quick playing game on the Wars of the Roses. It contains articles on ASL, ASLSK, OCS, and GTS Race for Bastogne. It also includes two historical articles that accompany Warriors of England. Warriors of England is based on our Warriors of God game and includes a 22” x 34” map,8 pages of rules, and 162 3/4" counters.
LOT OF 5 Command Magazine Games Issues #50, #51, #52, #53, #54 UNPUNCHED, No Mag
All in really good condition and unpunched. 53 Iron Dream: The War in Russia, 1941-42. 52 Grunwald, 1410.