GMT Games: Vietnam: 1965-1975, GMT Edition NISW Fast Shipping
Specifications
| Return Shipping Will Be Paid By | Seller |
| All Returns Accepted | Returns Accepted |
| Item Must Be Returned Within | 30 Days |
| Refund Will Be Given As | Money Back |
| Min. Number Of Players | 2 players |
| Game Type | Board Game |
| Theme | War |
| Type | Complete Game |
| Year | 2022 |
| Character Family | GMT |
| Age Level | 17 Years & Up |
| Brand | GMT |
SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of GMT Games products.Vietnam: 1965-1975, GMT Edition An updated re implementation of the Victory Games' classic. This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, air mobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario. There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Inter phases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, air mobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. This edition changes some of the rules as well as clarifications. Components will also be upgraded from the original printing. COMPONENTS 3 22"x34" maps (approx. 66"x40") Rulebook Playbook 2 x 11x17 Seasonal Inter phase 2 x 11x17 folding Operations Player Aid Card 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets Population Control Record Sheet 4 sheets 9/16" counters 2 sheets 1/2" counters