Tiny Battle Wargame Platoon Commander: Korea 1950 New In Zip Fast Shipping

Tiny Battle Wargame Platoon Commander: Korea 1950 New In Zip Fast Shipping

USD 35.43 USD
SKU: 3bucfJQk
Condition: New

Specifications

Restocking Fee20%
Return Shipping Will Be Paid BySeller
All Returns AcceptedReturns Accepted
Item Must Be Returned Within30 Days
Refund Will Be Given AsMoney Back
Min. Number Of Players2 players
Game TypeBoard Game
BrandTiny Battle Publishing
TypeComplete Game
Year2016
ThemeWar

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition We are an authorized retailer of Tiny Battle Publishing products. New In Ziploc. Platoon Commander: Korea 1950 There's no tactical game on the market quite like Mark H. Walker's PLATOON COMMANDER. Color-coded range values abstract weapon capabilities, allowing you to focus on making things go boom. Back-and-forth fire give you the dynamic impression of a fast-paced firefight. It's card-assisted, not card-driven, injecting a nice dose of chaos into the mix without ever devolving into the "why can't I get a fire card?" trap. The result is a fast paced and easy-to-play system in the service of tense, taut scenarios that are decided in the final turn The first historical PLATOON COMMANDER module delves into the dynamic early days of the Korean War. The North Korean People's Army (NKPA) is relentlessly marching south, and the United States Army, vastly outnumbered, finds itself fighting a series of desperate battles in an attempt to buy enough time for the Pusan Perimeter to be finished. Chaffees and T-34s, Skyraiders and guerilla attacks; it's all here, and it's all glorious. PLATOON COMMANDER: KOREA 1950 is packed with four tense scenarios: Task Force Smith: The NKPA armor shrug off everything the Americans threw at them. Can they survive? Taejon: The 21st Infantry Regiment & 78th Heavy Tank are all that stands between the NKPA and the unfinished Pusan Perimeter. Chochiwon: The 21st Infantry Regiment faces ten-to-one odds. But US airpower might even the score. Task Force Lynch: The daring Pusan Perimeter Breakout. Includes: 88 die-cut counters reporting for duty 1 playing map Easy rules and scenarios 18 cards provide cover A spiffy Ziploc bag You'll need to provide numerous six-sided dice; they don't deploy with the troops Game Design: Mark H. Walker Art: Christian Sperling Players: 2 Duration: 60-90 minutes Complexity: Medium Solitaire Suitability: High

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